| The Decline of Pongo |
| by Austin Lockwood |
|
Dead as a Didus Ineptus Pongo is a
game with a rich history, stretching back hundreds of years.
The world body, responsible for administering Pongo, used to be the
International Pongo Federation (motto: Didus
Ineptus). The IPF was the only organisation able to award official Pongo titles and norms,
(and you could be sure that these titles were really official, because the IPF said they were). Traditionally, Pongo players communicated their moves using Pongo Drums, this enabled players in different villages to compete, however two recent developments changed the face of International Pongo beyond all recognition. The
Pongo Machine - this clever invention
was a steam powered engine, which had the ability to play an almost perfect
game of Pongo. In a recent
match in London the Pongo Machine annihilated one of the top Drongo grand
masters in six sets (Drongo is similar to Pongo, but played ‘over the
court’). Fortunately Pongo
grand masters are still scoring a few sets against the Pongo Machine, but
it’s getting better every day and it’s only a matter of time before it
becomes completely invincible (except, of course, from other Pongo
machines). For the last few years of the IPF, all the tournament winners were simply the players with the biggest Pongo machines. In fact a recent Pongo world champion was quizzed about a finer point of Pongo rules and admitted that he had no idea because… “The Pongo machine looks after all that stuff – I just beat out the moves on my Pongo drum!” The Pongo Kiosk –
The proliferation of alternate communication media also had a profound
effect on Pongo. The Pongo
Kiosk used smoke signal technology to enable people to play Pongo across
vast distances with virtually no time lag.
The main effect of the Pongo Kiosk was to increase the popularity of
Pongo several thousand-fold almost overnight.
No longer was Pongo a game played by an elitist minority but it
became truly a game of the people. Several
casual Pongo kiosks were established, with new ones still springing up all
the time – the sport was never so popular! Unfortunately
the IPF were rather left behind by these developments.
The IPF Eggs didn’t really understand how the Pongo Kiosks worked
and insisted that their tournaments continued to use Pongo Drums.
The IPF was managed by the Director of Divisional Organisations
(DoDO) as a collection of regional ‘divisions’, but Kiosk technology
allowed people to play Pongo across divisions, unfortunately the IPF were
too slow in reorganising to accommodate these technological advances,
resulting in a mass exodus of players to Kiosk organisations. Additionally
the IPF encouraged the use of Pongo Machines, unfortunately this meant that
they ultimately became dominated by people whose brains slowly seized up
because they didn’t have to think too hard about their Pongo games. The ultimate tragedy, however, was that the IPF refused to acknowledge the legitimacy of the Pongo Kiosks. Rather than taking their responsibility as custodians of world Pongo seriously and embrace the Kiosks, they chose to regard them as competitors. Since none of the myriads of new Pongo players could really understand this attitude, and couldn’t really see the benefits of joining the IPF (since their Kiosks were not represented anyway) they just didn’t bother. In the final years, there was a half hearted attempt by the IPF to establish it’s own Pongo Kiosk, however this further reinforced the view of the majority of Pongo players (who by now already had their own favourite kiosks) that the IPF just wasn’t for them. Eventually the IPF became extinct; Pongo however is currently in its golden age and is enjoyed by hundreds of thousands of players around the world! Copyright 2005 by Austin Lockwood, all rights reserved. About the Author Austin Lockwood (austin@schemingmind.com)
is the kioskmaster of http://www.schemingmind.com,
although he has recently been experimenting with Pongo Drums and is enjoying
it immensely. Content by Chess Samizdat |